Texture packs are supposed to change the way things look in Minetest but, in my opinion, the colors used should still be either within the same hue and value range as used for the default textures or should be equally shifted across the whole texture pack. I don't even try to build with the DokiDoki texture pack because its colors are so far off from default. Notice the radical color and image difference between the default version and DokiDoki's version. Also take a look at the desert cobble to right in the screenshot. The default color of stone and cobble is grey but in the DokiDoki texture pack stone and cobble are blue. If the default color is neutral like tan, then stay between light and dark values of that neutral color. The default color of wood planks is tan but in HDX wood planks are very orange. If the default color is dark green, then stay between dark yellowish green and dark blueish green. The default color of leaves is dark green but in the Summerfields texture pack, the leaves are pale yellow. If the default color is red, then stay between reddish purple and reddish orange. For example, the default color of desert stone is red but in the Misa texture pack it is yellow. Some colors used for blocks in texture packs are too far off from the default coloration. However, as my build skills improved, I became more aware of color combinations and how texture images related with other textures to create patterns or how they impacted the overall scene that I was creating. For general purpose building, the Misa texture pack was a good choice. For modern builds, VanessaE's HDX-64 texture pack fit the bill. When I felt like creating something medieval looking, the JohnSmith texture pack was perfect. I keep a variety of texture packs installed in my Minetest clients because it is neat to see how much they can change the look of things in Minetest and could suit the build mood I was in at the time.
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