![]() In Torment, you create your main character (The Last Castoff) at the beginning of the game and then you recruit up to three more characters (from a pool of 6) to round out your party as you explore and complete quests. I suspect though that how you resolve a crisis might impact your choices later in the game, so there are consequences for your actions. This actually allows you to employ your preferred playstyle and not miss out on anything important. How you manage to complete the quest is not important, the XP is always the same. The XP is granted for discoveries (which make exploration important) and for completing quests (of which there are a lot). I have tried resolving issues both peacefully and through combat and it doesn't seem to make a difference. ![]() You don't have to kill everything that moves in order to advance to the next level. Combat is always an option, but there appears to be no XP given for it. The majority of the progress one makes in Torment comes from choices made through dialogue and interactions with the environment rather than through killing things. Instead it is closer to a graphical text adventure game with massive amounts of reading to be absorbed. This is definitely not a Wizardry or Might and Magic game much as I love both of those series. In fact, it could be said that the 'action', or combat parts of the game are limited and while I don't think it is possible to totally avoid combat, most of it is optional. The first thing that must be understood is that this is not your average action RPG. However, I shall do my best to avoid anything major. As the spiritual successor to the classic Planescape:Torment, it attempts many of the same features and almost everything that can be written about it could be considered a spoiler of some sort. ![]() Writing a review of a game like Torment without giving away spoilers is something of a challenge because of the nature of the game.
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